A JKDF2 and MOTS engine recreation.
A JKDF2 and MOTS engine recreation.
Smith is fully portable: there is no installation and no registry entries. The config INI and a small number of temporary files are extracted to the exe’s directory.
You can find the Smith project at JKHub at the following link:
The forum at the project page is a good place to go if you have problems or questions.
|Hold left click||look around|
|Right click||activate things|
|Q/Z||jump/crouch and move up/down|
|SHIFT||move faster in neo mode|
|square brackets||cycle item|
|F||use force power|
|; ‘||cycle force power|
|SHIFT+Right click||saber damage to surface|
|F1||toggle 1st/3rd camera|
|F5||toggle FPS mouse; mouse directly controls camera, left click becomes shoot, right click becomes jump, space becomes activate|
|F12||toggle fullscreen mode. automatically engages FPS mouse|
|F11||toggle side panel|
|R||respawn if dead|
|ALT||hold in neo mode for anim|
|P||reset seated pose VR view|
NOTE: The hotkeys framework is still a work-in-progress. Therefore, the key mapping is not configurable at this time. There is an option to change mouse invert but that’s about it. This means it is also not possible to map new keys that are included with mods (for example the Reload key for SS3). This crucial component to the game will be addressed relatively soon.
There are a number of options and buttons on the various tabs, as well as command-line arguments and other functionality of the engine. For map makers, there is also an extremely useful integration to JED/ZED. You can learn more about these features here:
One of the main reasons for recreating the JK engine is to have full unadulterated power over the source code to make whatever improvements the community desires. You can find out what’s new here:
The JK community is a powerful group of intelligent individuals and it is only through their careful research that this project is possible. There are many ways you can contribute to Smith; whether by playtesting or programming the engine itself, and everything in-between. Please check the link below.
The current version can be found here:
This project is for the good of JK.
* I admit that * 1. My Program works only with assets included with the retail, demo or OEM versions of the Software, or with assets created solely under the "LEC Licence Agreement about Addon Levels" license. 2. My Program does not include any assets included with the retail or OEM versions of the Software. 3. My Program does not enable the use of the retail version of the Software if the assets of the retail version of the Software are not already present. 4. My Program does not modify any COM, EXE, DLL or other executable files. 5. My Program does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material. 6. My Program may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. My Program may not be used, in whole or in part, in the creation of a new Software to be distributed, either by charge or free of charge, that contains assets from the original Software, or that uses any proprietary file formats, algorithms or methods which are unique to the original Software. 8. By distributing or permitting the distribution of My Program, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC/DISNEY an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Program by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such My Program or such derivative work, with no obligation to account to any creators or owners of the My Program in any manner. "My Program" refers to Smith Bad Ass Hackers 2018. "Software" refers to Star Wars Jedi Knight: Dark Forces 2 LucasArts Entertainment Company 1997 "Software" refers to Star Wars Jedi Knight: Mysteries of the Sith LucasArts Entertainment Company 1998 * Copyright / Permissions * THIS PROGRAM IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY OR DISNEY. ELEMENTS TM and COPYRIGHT LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM and COPYRIGHT DISNEY.