Engine which attempts to emulate Sith engine titles.
There are a number of options and buttons on the various tabs, as well as command-line arguments and other functionality of the engine. For map makers, there is also an extremely useful integration to JED/ZED. You can learn more about these features here:
One of the main reasons for recreating the JK engine is to have full unadulterated power over the source code to make whatever improvements the community desires. You can find out what’s new here:
The JK community is a powerful group of intelligent individuals and it is only through their careful research that this project is possible. There are many ways you can contribute to Smith; whether by playtesting or programming the engine itself, and everything in-between. Please check the link below.
The current version can be found here: